Keana AlmarioMar 15, 20194 min readAnimating a 3-Sphere “Model” in UnityGameplay footage of Booyo Park. Because of the nature of the Raymarching Toolkit we started the project with, the team decided early on...
Yani WangMar 13, 20193 min readyani's devlog #5Ok, so now its officially March. We now have about less than a month until the semester is over and our projects will come to an end....
Keana AlmarioFeb 1, 20194 min readThe Compromise between Vision and OptimizationRecently, we found that the blobs – now named Booyos – I created in Unity were not as optimized as we had hoped. For this part of...
Yani WangJan 31, 20192 min readyani's devlog #4Hey again! I’m back again with a new development log. A lot seems to happen every single time I update, but this time, truly a lot has...
Yani WangDec 3, 20182 min readYANI'S DEVLOG #3Hi again! I’m back with another update on our project. It’s now the end of December and the deadline for our Alpha Prototype is rapidly...
Keana AlmarioNov 29, 20182 min readConverging on a DesignFor the art team, this part of development was focused on testing, testing, and testing. We had created silhouettes and options last...
Keana AlmarioNov 9, 20183 min readDesigning a Poke-Inducing CreatureFor the past month, we were met with “I… still don’t know what your game is” comments. And at that time, we were still looking at each...
Yani WangNov 9, 20184 min readYANI'S DEVLOG #2Since the last time, a lot has happened in our capstone group. We’ve solidified on our game and we've completely changed the direction...
Yani WangOct 11, 20182 min readyani's devlog #1So this is my first development log since year 4 and capstone have started. We're currently on week 6 out of 28-ish, so we're still in...