Animating a 3-Sphere “Model” in Unity
Gameplay footage of Booyo Park. Because of the nature of the Raymarching Toolkit we started the project with, the team decided early on...
Gameplay footage of Booyo Park. Because of the nature of the Raymarching Toolkit we started the project with, the team decided early on...
Ok, so now its officially March. We now have about less than a month until the semester is over and our projects will come to an end....
Recently, we found that the blobs – now named Booyos – I created in Unity were not as optimized as we had hoped. For this part of...
Hey again! I’m back again with a new development log. A lot seems to happen every single time I update, but this time, truly a lot has...
Hi again! I’m back with another update on our project. It’s now the end of December and the deadline for our Alpha Prototype is rapidly...
For the art team, this part of development was focused on testing, testing, and testing. We had created silhouettes and options last...
For the past month, we were met with “I… still don’t know what your game is” comments. And at that time, we were still looking at each...
Since the last time, a lot has happened in our capstone group. We’ve solidified on our game and we've completely changed the direction...
So this is my first development log since year 4 and capstone have started. We're currently on week 6 out of 28-ish, so we're still in...