Justin CapcapApr 9, 20193 min readLeap motion calibrationFor the past week I ended up revisiting a problem we had earlier during the semester. This problem involved the leap motion hands being...
Michael ArcadiMar 16, 20194 min readTroubleshooting Windows Mixed Reality and the ZEDm Camera Having a bunch of things elastic'd to a headset may look neat, but working with 3 pieces of technology gave us no end of issues. In...
Keana AlmarioMar 15, 20194 min readAnimating a 3-Sphere “Model” in UnityGameplay footage of Booyo Park. Because of the nature of the Raymarching Toolkit we started the project with, the team decided early on...
Yani WangMar 13, 20193 min readyani's devlog #5Ok, so now its officially March. We now have about less than a month until the semester is over and our projects will come to an end....
Michael ArcadiFeb 4, 20193 min readWorking With Raymarching Toolkit for UnityAlong with the other four pieces of technology we have taped together, we also have one other thing helping bring our blobs to life:...
Keana AlmarioFeb 1, 20194 min readThe Compromise between Vision and OptimizationRecently, we found that the blobs – now named Booyos – I created in Unity were not as optimized as we had hoped. For this part of...
Yani WangJan 31, 20192 min readyani's devlog #4Hey again! I’m back again with a new development log. A lot seems to happen every single time I update, but this time, truly a lot has...
Yani WangDec 3, 20182 min readYANI'S DEVLOG #3Hi again! I’m back with another update on our project. It’s now the end of December and the deadline for our Alpha Prototype is rapidly...
Keana AlmarioNov 29, 20182 min readConverging on a DesignFor the art team, this part of development was focused on testing, testing, and testing. We had created silhouettes and options last...
Michael ArcadiNov 28, 20182 min readMessing with Leap Motion and it's Interaction EngineUpdate: Stereolabs (the people behind the ZED camera) have put together a guide for getting Leap Motion to work with the ZED camera, you...
Keana AlmarioNov 9, 20183 min readDesigning a Poke-Inducing CreatureFor the past month, we were met with “I… still don’t know what your game is” comments. And at that time, we were still looking at each...
Yani WangNov 9, 20184 min readYANI'S DEVLOG #2Since the last time, a lot has happened in our capstone group. We’ve solidified on our game and we've completely changed the direction...
Michael ArcadiNov 6, 20183 min readHow to set up the ZEDm Camera and HP Windows MR Headset in UnityUpdate: Since this post was made Stereolabs has made their own guide on integrating the ZED with Leap Motion https://www.stereolabs.com/b...
Keana AlmarioOct 12, 20183 min readDesigning in Unfamiliar TerritoryFor the past few weeks, we've been researching the tech we're using for the project. We've also been prototyping little mechanics and...
Keana AlmarioOct 12, 20182 min readStarting Capstone YearHi, I’m Keana Almario! I’m a game designer from the Philippines, and I also specialize in illustration and 2D art. This year, I’ll be...
Michael ArcadiOct 12, 20183 min readTHE WONDERFUL WORLD OF WINDOWS MIXED REALITY So over the past few weeks I've been working with HP's Windows Mixed Reality Headset to try and make nifty future type games that kind of...
Yani WangOct 11, 20182 min readyani's devlog #1So this is my first development log since year 4 and capstone have started. We're currently on week 6 out of 28-ish, so we're still in...