Leap motion calibration
For the past week I ended up revisiting a problem we had earlier during the semester. This problem involved the leap motion hands being...
For the past week I ended up revisiting a problem we had earlier during the semester. This problem involved the leap motion hands being...
Having a bunch of things elastic'd to a headset may look neat, but working with 3 pieces of technology gave us no end of issues. In...
Gameplay footage of Booyo Park. Because of the nature of the Raymarching Toolkit we started the project with, the team decided early on...
Ok, so now its officially March. We now have about less than a month until the semester is over and our projects will come to an end....
Along with the other four pieces of technology we have taped together, we also have one other thing helping bring our blobs to life:...
Recently, we found that the blobs – now named Booyos – I created in Unity were not as optimized as we had hoped. For this part of...
Hey again! I’m back again with a new development log. A lot seems to happen every single time I update, but this time, truly a lot has...
Hi again! I’m back with another update on our project. It’s now the end of December and the deadline for our Alpha Prototype is rapidly...
For the art team, this part of development was focused on testing, testing, and testing. We had created silhouettes and options last...
Update: Stereolabs (the people behind the ZED camera) have put together a guide for getting Leap Motion to work with the ZED camera, you...
For the past month, we were met with “I… still don’t know what your game is” comments. And at that time, we were still looking at each...
Since the last time, a lot has happened in our capstone group. We’ve solidified on our game and we've completely changed the direction...
Update: Since this post was made Stereolabs has made their own guide on integrating the ZED with Leap Motion https://www.stereolabs.com/b...
For the past few weeks, we've been researching the tech we're using for the project. We've also been prototyping little mechanics and...
Hi, I’m Keana Almario! I’m a game designer from the Philippines, and I also specialize in illustration and 2D art. This year, I’ll be...
So over the past few weeks I've been working with HP's Windows Mixed Reality Headset to try and make nifty future type games that kind of...
So this is my first development log since year 4 and capstone have started. We're currently on week 6 out of 28-ish, so we're still in...